![]() The parent of your item changes how it's rendered in the hand and comes in useful for things like block items in the inventory. It conveniently tells you exactly where it expects your asset to be found– when in doubt, check the log. : Unable to load model: 'tutorial:fabric_item#inventory' referenced from: tutorial:fabric_item#inventory: java.io.FileNotFoundException: tutorial:models/item/fabric_item.json If you registered your item properly in the first step, your game will complain about a missing texture file in a fashion similar to this: resources/assets/tutorial/textures/item/fabric_item.png resources/assets/tutorial/models/item/fabric_item.json You're going to need to add these to your resource directory. Registering a texture for an item requires an item model.
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